我的视图控制器里放了一个按钮。main bundle里放了一个1.mp3,按钮每按一次就停止上次的音乐播放,开始下次音乐播放;
此代码在iOS4/5工作正常,iOS6中有严重的内存泄露。如果1.mp3有5M大,iOS6下每次播放就会有5M的内存不能释放。
我在iOS6下的使用方法错了吗?求指导
代码如下(开启ARC):
@implementation ViewController{ AVAudioPlayer *_player;}- (void)play{ if (_player) { [_player stop]; _player = nil; } NSString *path = [NSHomeDirectory() stringByAppendingPathComponent:@"test.app/1.mp3"]; NSData *musicData = [[NSData alloc] initWithContentsOfFile:path]; AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithData:musicData error:nil]; player.volume = 1; if (player) { _player = player; }}- (void)viewDidLoad{ [super viewDidLoad]; UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(100, 100, 100, 100); [button setTitle:@"play" forState:UIControlStateNormal]; [button addTarget:self action:@selector(play) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:button];}@end
解决方案
苹果iOS6运行时的bug,已反馈给苹果:https://bugreport.apple.com/cgi-bin/W...
相同问题:https://devforums.apple.com/thread/16...
苹果修复之前替代方法:将data写入缓存文件,用initWithContentsOfURL:替代initWithData: